![]() ![]() Pathfinding for cars chasing the player has been improved.Keyboard input latency decreased by one frame.Car generator counters now work properly for generators with fixed amount of spawns.Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time.Bombs in cars stored in garages now save properly.All censorships from German and French versions of the game have been removed.Pathfinding for cars chasing the player has been improved (most notably, it may result in ‘Bait’ being much more playable).Metric-to-imperial conversion constants have been replaced with more accurate ones.Some car panels now are detached after car’s explosion (like they were meant to be but the code forcibly fixed them immediately after damaging).FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming. ![]() Without further ado, here are all the changes introduced in new releases: GTA III However, today is the day where all three of them receive an update at the same time! These releases also celebrate the 4th anniversary of SilentPatchSA, which was first announced on. What’s up? It’s been over a year since a patch for GTA San Andreas and nearly two years since a patch for III and Vice City were updated! New SilentPatch builds for Grand Theft Auto! ![]()
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