![]() ![]() For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). the best games are for ps2 and not for pc. Mods for rFactor 2 Image Space Incorporated Fanatec announces the CSL Elite Pedals V2 Logitech McLaren G Challenge 2022 Announced 1 2 3 77 Next Filters JMW Motorsport ELMS 2022 GTE - Ferrari 488 GTE 66 1. The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. Has rFactor 1 more F1 cars mods than rFactor 2 I play also Original f1 games. We converted it to rFactor 2 using the tools we make available to modders including gJED and our SDK/Mod Mode. ![]() ![]() ReShade features its very own shading language and compiler, called ReShade FX. Montreal is a track from the original rFactor racing simulation, released in 2005. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. ![]()
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